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Ray Tracing Image

Dimensions: 1024 x 768
Size: 104KB (jpg), 2.35MB (bmp)

This was my final project in my OpenGL class. It contains only primitive shapes, but there is some serious computation going on behind the scenes =)

The realistic lighting of this image includes reflections, refractions, shadows, and anti-aliasing. Each object in the scene carries its own values for tint, shinyness, and ambience. There is more to this which I can't really remember right now, but if it interests you go ahead and check out my course assignment page.

The image can be viewed in either
JPG format or Bitmap format.
The BMP takes a bit longer to download but is MUCH better quality.


Steve

Modeling and Animation

Size: 3.95MB (mpg)

This is my bug animation. The graphics in this sucker are downright awful but hey I'm a coder not a damn artist!

The amount and placement of rocks and trees are both generated at random. The rocks are basically grids with varying heights at different spots. The trees' branches are given a random angle and rotation about their parent branch. The bug has many factors that make it accelerate. It is given a random destination every 5 seconds, and will avoid running into the scenery. If you wish to see more about this project you can visit the course assignment page.

Click here to view the animation


Steve

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